Petri Räsänen
potriso@gmail.com

Game art Illustration / 3D About

(2013) Tried out making a 3D scene using camera mapping. I've later used this technique extensively in mobile game graphics.

(2013) Practiced making a 3d chatacter with game specifications. Sculpted in zbrush. Modeled and rigged in Blender, textured with 3DCoat. Still would need to finish the props and materials.

(late 2009) Schoolwork. Made with 3DSMax, character sculpted in Zbrush.

(early 2009) My first proper 3D model. Maya.

Game art Illustration / 3D About